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UTF-32 stands for Unicode Transformation Format in 32 bits. It is a protocol to encode Unicode code points that uses exactly 32 bits per Unicode code point (but a number of leading bits must be zero as there are fewer than 221 Unicode code points). UTF-32 is a fixed-length encoding, in contrast to all other Unicode transformation formats, which are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value.
The main advantage of UTF-32 is that the Unicode code points are directly indexed. Finding the Nth code point in a sequence of code points is a constant time operation. In contrast, a variable-length code requires sequential access to find the Nth code point in a sequence. This makes UTF-32 a simple replacement in code that uses integers that are incremented by one to examine each location in a string, as was commonly done for ASCII.
The main disadvantage of UTF-32 is that it is space-inefficient, using four bytes per code point. Characters beyond the BMP are relatively rare in most texts, and can typically be ignored for sizing estimates. This makes UTF-32 close to twice the size of UTF-16. It can be up to four times the size of UTF-8 depending on how many of the characters are in the ASCII subset.
The original ISO 10646 standard defines a 32-bit encoding form called UCS-4, in which each code point in the Universal Character Set (UCS) is represented by a 31-bit value between 0 and 0x7FFFFFFF (the sign bit was unused and zero). In November 2003, Unicode was restricted by RFC 3629 to match the constraints of the UTF-16 encoding: explicitly prohibiting code points greater than U+10FFFF (and also the high and low surrogates U+D800 through U+DFFF). This limited subset defines UTF-32. Although the ISO standard had (as of 1998 in Unicode 2.1) "reserved for private use" 0xE00000 to 0xFFFFFF, and 0x60000000 to 0x7FFFFFFF these areas were removed in later versions. Because the Principles and Procedures document of ISO/IEC JTC 1/SC 2 Working Group 2 states that all future assignments of code points will be constrained to the Unicode range, UTF-32 will be able to represent all UCS code points and UTF-32 and UCS-4 are identical.
Though a fixed number of bytes per code point seems convenient, it is not as useful as it appears. It makes truncation easier but not significantly so compared to UTF-8 and UTF-16 (both of which can search backwards for the point to truncate by looking at 2–4 code units at most).
It is extremely rare that code wishes to find the Nth code point without earlier examining the code points 0 to N–1. For instance, XML parsing cannot do anything with a character without first looking at all preceding characters. So an integer index that is incremented by 1 for each character can be replaced with an integer offset, measured in code units and incremented by the number of code units as each character is examined. This removes the perceived speed advantages of UTF-32.
UTF-32 does not make calculating the displayed width of a string easier, since even with a "fixed width" font there may be more than one code point per character position (combining characters) or more than one character position per code point ("grapheme clusters" for CJK ideographs). Editors that limit themselves to left-to-right languages and precomposed characters can take advantage of fixed-sized code units, but such editors are unlikely to support non-BMP characters and thus can work equally well with 16-bit UTF-16 encoding.
The main use of UTF-32 is in internal APIs where the data is single code points or glyphs, rather than strings of characters. For instance, in modern text rendering, it is common that the last step is to build a list of structures each containing coordinates (x,y), attributes, and a single UTF-32 code point identifying the glyph to draw. Often non-Unicode information is stored in the "unused" 11 bits of each word.
Use of UTF-32 strings on Windows (where wchar_t is 16 bits) is almost non-existent. On Unix systems, UTF-32 strings are sometimes, but rarely, used internally by applications, due to the type wchar_t being defined as 32 bit. Python versions up to 3.2 can be compiled to use them instead of UTF-16; from version 3.3 onward all Unicode strings are stored in UTF-32 but with leading zero bytes optimized away "depending on the [code point] with the largest Unicode ordinal (1, 2, or 4 bytes)" to make all code points that size. Seed7 and Lasso programming languages encode all strings with UTF-32, in the belief that direct indexing is important, whereas Julia language had UTF-32 as one of the native encodings for strings (in addition to UTF-8 and UTF-16) in the standard library, but simplified to having only UTF-8 strings (with all the other encodings considered legacy and moved out of the standard library to package) in accordance with the "UTF-8 Everywhere Manifesto".
Though technically invalid, the surrogate halves are often encoded and allowed. This allows invalid UTF-16 (such as Windows filenames) to be translated to UTF-32, similar to how the WTF-8 variant of UTF-8 works. Sometimes paired surrogates are encoded instead of non-BMP characters, similar to CESU-8. Due to the large number of unused 32-bit values, it is also possible to preserve invalid UTF-8 by using non-Unicode values to encode UTF-8 errors, though there is no standard for this.