|SCE Worldwide Studios (2005–2016)|
|Founded||September 14, 2005|
|Hermen Hulst (president)|
Number of employees
|Parent||Sony Interactive Entertainment|
|Subsidiaries||See § Studios|
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is produced exclusively for the PlayStation family of consoles.
|Bend Studio||Bend, Oregon||1993||2000|
|Insomniac Games||Burbank, California||1994||2019|
|Naughty Dog||Santa Monica, California||1984||2001|
|Pixelopus||San Mateo, California||2014||—|
|San Diego Studio||San Diego||2001||—|
|San Mateo Studio||San Mateo, California||1998||—|
|Santa Monica Studio||Los Angeles||1999||—|
|Sucker Punch Productions||Bellevue, Washington||1997||2011|
|Bigbig Studios||Leamington Spa||2001||2007||2012||Closed|
|Camden Studio||Camden Town||1998||—||2002||Merged|
|Incognito Entertainment||Salt Lake City||1999||2002||2009||Closed|
|Sony Online Entertainment||San Diego||1995||—||2015||Sold off|
|Zipper Interactive||Redmond, Washington||1995||2006||2012||Closed|
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group. The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.
SIE XDev Europe, established in 2000 and based in Liverpool, England, collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Housemarque, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.
Sony Computer Entertainment Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president. In May 16, 2008, Shuhei Yoshida became president. In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios. Hermen Hulst succeeeded Shuhei Yoshida as president of PlayStation Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.