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Gridiron football, also known as North American football or, in North America, simply football, is a football sport primarily played in the United States and Canada. American football, which uses 11-player teams, is the form played in the United States and the best known form of gridiron football worldwide, while Canadian football, featuring 12-player teams, predominates in Canada. Other derivative varieties include indoor football, football for smaller teams (most commonly eight players), and informal games such as touch and flag football. Football is played at professional, collegiate, semi-professional, and amateur levels.
The sport originated in the 19th century out of older games related to modern rugby football and soccer (association football). American and Canadian football developed alongside each other and were originally more distinct before Canadian teams adopted features of the American game. Both varieties are distinguished from other football sports by their use of hard plastic helmets and shoulder pads, the forward pass, the system of downs, a number of unique rules and positions, measurement in customary units of yards (even in Canada, which mostly metricated in the 1970s, yards are still used), and a distinctive brown leather ball in the shape of a prolate spheroid with pointed ends.
The international governing body for the sport is the International Federation of American Football (IFAF); although the organization plays all of its international competitions under American rules, it uses a definition of the game that is broad enough that it includes Canadian football under its umbrella, and Football Canada (the governing body for Canadian football) is an IFAF member.
The sport is typically known as simply "football" in the countries where it originated, regardless of the specific variety. Various sources use the term "North American football" when discussing the American and Canadian games together. It is also sometimes known as "gridiron football". This name originates with the sport's characteristic playing field, which is marked by a series of parallel lines along the width of the field in a pattern resembling a cooking gridiron. However, "gridiron football", or "gridiron", usually refers to American football specifically, sometimes in distinction from Canadian football. "Gridiron" is the usual name for American football in Australia and New Zealand. Some sources, including the International Federation of American Football (IFAF), use "American football" inclusive of Canadian football and other varieties.
The sport developed from informal games played in North America during the 19th century. Early games had a variety of local rules and were generally similar to modern rugby union and soccer. By the 1860s, teams from universities were playing each other, leading to more standardized rules and the creation of college football. While several American schools adopted rules based on the soccer rules of the British Football Association, Harvard University held to its traditional "carrying game". Meanwhile, McGill University in Montreal used rules based on rugby union. In 1874, Harvard and McGill University in Montreal organized two games using each other's rules. Harvard took a liking to McGill's rugby-style rules, and subsequently played several other U.S. colleges over the next several years.
American football teams and organizations subsequently adopted new rules which distinguished the game from rugby. Among the most consequential changes was the adoption of the forward pass in 1906, which allowed the quarterback to throw the ball forward over the line of scrimmage to a receiver. Canadian football remained akin to rugby for decades, though a progressive faction of players, chiefly based in the western provinces, demanded changes to the game based on the innovations in American football. Over the years, the sport adopted more Americanized rules, though it retained some of its historical features, including a 110-yard field, 12-player teams, and three downs instead of four.
|National Football League||United States||American football||1920||32||$14.0||67,604||$1,900,000|
|Canadian Football League||Canada||Canadian football||1958||9||$0.2||27,005||$80,000|
|Alliance of American Football||United States||American football||2018||8||||15,292||$70,000|
|XFL||United States||American football||2018||8||$60,000|
|Arena Football League||United States||Arena football||1987||5||9,248||$15,000|
|Indoor Football League||United States||Indoor football||2008||10||$2,800|
|Champions Indoor Football||United States||Indoor football||2014||8||$2,250|
|American Arena League||United States||Indoor football||2017||15|
|National Arena League||United States||Indoor football||2016||8|
|Liga de Fútbol Americano Profesional||Mexico||American football||2016||8||2,000||$600|
|China Arena Football League||China||Arena football||2012||6||$7,500|
|100||10||531⁄3||11||7||4||10||No||At back of end zones|
181⁄2 (NFL and College) to 231⁄3 (High School) ft. wide
|110||20||65||12||7||3||10||Yes||On goal lines|
181⁄2 ft. wide
|Indoor||Spring||50||8||281⁄3||8||4||4||10||Yes||At back of end zones, 9 to 10 ft. wide|
Rebound nets on sides optional
|6-man||Fall||80||10||40||6||3||4||15||No||At back of end zones|
This is a minimal description of the game in general, with elements common to all or almost all variants of the game. For more specific rules, see each code's individual articles.
Prior to the start of a game, a coin toss determines which team will kick off the ball to their opponent. Each team lines up on opposite halves of the field, with a minimum ten yards of space between them for the kickoff. The team receiving the ball can make a fair catch (which stops the play immediately), catch the ball and run it back until the ball carrier is tackled, or, if the ball is kicked out of bounds, let the ball go dead on its own (the last case usually happens when the ball is kicked all the way into or through the opponent's end zone, resulting in a touchback and the ball being brought several yards out of the end zone to begin play). A kicking team can, under special circumstances, attempt to recover its own kick, but the rules of the game make it very difficult to do so reliably, and so this tactic is usually only used as a surprise or desperation maneuver.
At this point, play from scrimmage begins. The team in possession of the ball is on offense and the opponent is on defense. The offense is given a set amount of time (up to forty seconds, depending on the governing body), during which the teams can set up a play in a huddle and freely substitute players to set into a formation, in which the offense must remain perfectly still for at least one second (the formation requirement does not apply to Canadian football). At least half of the players (seven in standard American and Canadian football, four in standard indoor ball) on the offense must line up on the line of scrimmage in this formation, including the snapper, who handles the ball before play commences; the rest can (and almost always do) line up behind the line. Neither the offense nor the defense can cross the line of scrimmage before the play commences. Once the formation is set, the snapper snaps the ball to one of the players behind him. (A snapper must snap the ball within 20 to 25 seconds of the official setting the ball back into position after the previous play, and a play clock is kept to enforce the measure.) Once the ball is snapped, the play has commenced, and the offense's goal is to continue advancing the ball toward their opponent's end zone. This can be done either by running with the ball or by a rule unique to football known as the forward pass. In a forward pass, a player from behind the line of scrimmage throws the ball to an eligible receiver (another back or one player on each end of the line), who must catch the ball before it touches the ground. The play stops when a player with the ball touches any part of his body other than hand or foot to the ground, runs out of the boundaries of the field, is obstructed from making further forward progress, or a forward pass hits the ground without being caught (in the last case, the ball returns to the spot it was snapped). To stop play, players on defense are allowed to tackle the ball carrier at any time the ball is in play, provided they do not grab the face mask of the helmet or make helmet-to-helmet contact when doing so. At any time, the player with the ball can attempt a backward, or lateral, pass to any other player in order to keep the ball in play; this is generally rare. Any player on defense can, at any time, attempt to intercept a forward pass in flight, at which point the team gains possession; they can also gain possession by recovering a fumble or stripping the ball away from the ball carrier (a "forced fumble"). A typical play can last between five and twenty seconds.
In the event that any illegal action happens during the play, the results of the previous play are erased and a penalty is assessed, forcing the offending team to surrender between five and fifteen yards of field to the opponent. Whether this yardage is measured from the original spot of the ball before the play, the spot of the illegal action, or the end of the play depends on the individual foul. The most common penalties include false start (when an offensive player jumps to begin the play before the ball is snapped, a five-yard penalty), holding (the grabbing of a player other than the ball carrier to obstruct their progress; a ten-yard penalty against offensive players and a five-yard penalty against defensive ones), and pass interference (when either a receiver or the defending player pushes or blocks the other to prevent them from catching the pass). A team on offense cannot score points as the direct result of a penalty; a defensive foul committed in the team's own end zone, if the penalty is assessed from the spot of the foul, places the ball at the one-yard line. In contrast, a defensive team can score points as a direct result of a penalty; if the offense commits a foul under the same scenario, the defensive team receives two points and a free kick. In all other circumstances (except for the open-ended and extremely rare unfair act clause), a penalty cannot exceed more than half the distance to the end zone. In the event that the penalty would be less advantageous than the result of the actual play, the team not committing the penalty can decline it.
In order to keep play moving, the offense must make a certain amount of progress (10 yards in most leagues) within a certain number of plays (3 in Canada, 4 in the United States), called downs. If the offense does indeed make this progress, a first down is achieved, and the team gets 3 or 4 more plays to achieve another 10 yards. If not, the offense loses possession to their opponent at the spot where the ball is. More commonly, however, the team on offense will, if they have a minimal chance of gaining a first down and have only one play left to do it (fourth down in the U.S., third down in Canada), attempt a scrimmage kick. There are two types of scrimmage kick: a punt is when the ball is kicked downfield as close to the opponent's end zone as possible without entering it; the kicking team loses possession of the ball after the kick and the receiving team can attempt to advance the ball. The other scrimmage kick is a field goal attempt. This must be attempted by place kick or (more rarely) drop kick, and if the kicked ball passes through the goal set at the edge of the opponent's end zone, the team scores three points. (Four-point field goals are available in a few variations of the game under special rules, but the NFL, college and high school football only offer three-point field goals.) In Canada, any kick that goes into the end zone and is not returned, whether it be a punt or a missed field goal, is awarded one single point.
If the team in possession of the ball, at any time, advances (either by carrying or catching) the ball into the opponent's end zone, it is a touchdown, and the team scores six points and a free play known as a try. In a try, a team attempts to score one or two points (rules vary by each league, but under standard rules, a field goal on a try is worth one point while another touchdown is worth two). At the college and professional levels, the defense can also score on a try, but only on the same scale (thus a botched try the defense returns for a touchdown scores only two points and not six).
If a team is in its own end zone and commits a foul, is tackled with the ball, or bats, fumbles, kicks or throws the ball backward out of the field of play through the same end zone, the defense scores a safety, worth two points.
After a try, safety or field goal, the team that had possession of the ball goes back to the middle of the field and kicks the ball off to their opponent, and play continues as it did in the beginning of the game.
Play continues until halftime. (Each team switches their side of the field with the other halfway through each half, at the end of a quarter.) After the halftime break, a new kickoff occurs. Whichever team has more points at the end of the game is declared the winner; in the event of a tie, each league has its own rules for overtime to break the tie. Because of the nature of the game, pure sudden-death overtimes have been abolished at all levels of the game as of 2012.
At all adult levels of the game, a game is 60 timed minutes in length, split into four 15-minute quarters. (High school football uses 12-minute quarters, and the general rule is that the younger the players, the shorter the quarters typically are.) Because of the halftime, quarter breaks, time-outs, the minute warnings (two minutes before the end of a half in the NFL, three minutes in Canadian football), and frequent stoppages of the game clock (the clock stops, for example, after every incomplete pass and any time a ball goes out of bounds), the actual time it takes for a football game to be completed is typically over three hours in the NFL and slightly under three hours in the CFL.