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A Discrete Global Grid (DGG) is a mosaic which covers the entire Earth's surface. Mathematically it is a space partitioning: it consists of a set of non-empty regions that form a partition of the Earth's surface. In a usual grid-modeling strategy, to simplify position calculations, each region is represented by a point, abstracting the grid as a set of region-points. Each region or region-point in the grid is called a cell.
When each cell of a grid is subject to a recursive partition, resulting in a "series of discrete global grids with progressively finer resolution", forming a hierarchical grid, it is named Hierarchical DGG (sometimes "DGG system").
Discrete Global Grids are used as the geometric basis for the building of geospatial data structures. Each cell is related with data objects or values, or (in the hierarchical case) may be associated with other cells. DGGs have been proposed for use in a wide range of geospatial applications, including vector and raster location representation, data fusion, and spatial databases.
The most usual grids are for horizontal position representation, using a standard datum, like WGS84. In this context, it is common also to use a specific DGG as foundation for geocoding standardization.
The "globe", in the DGG concept, have no strict semantic; but in Geodesy a so-called "Grid Reference System" is a grid that divides space with precise positions relative to a datum, that is an approximated a "standard model of the Geoid". So, in the role of Geoid, the "globe" covered by a DGG can be any of the following objects:
As a global modeling process, modern DGGs, when including projection process, tend to avoid surfaces like cylinder or a conic solids that result in discontinuities and indexing problems. Regular polyhedra and other topological equivalents of sphere led to the most promising known options to be covered by DGGs, because "spherical projections preserve the correct topology of the Earth – there are no singularities or discontinuities to deal with".
When working with a DGG it is important to specify which of these options was adopted. So, the characterization of the reference model of the globe of a DGG can be summarized by:
NOTE: when the DGG is covering a projection surface, in a context of data provenance, the metadata about reference-Geoid is also important — typically informing its ISO 19111's CRS value, with no confusion with the projection surface.
The main distinguishing feature to classify or compare DGGs is the use or not of hierarchical grid structures:
Other usual criteria to classify a DGG are tile-shape and granularity (grid resolution):
The most common class of Discrete Global Grids are those that place cell center points on longitude/latitude meridians and parallels, or which use the longitude/latitude meridians and parallels to form the boundaries of rectangular cells. Examples of such grids, all based on Latitude/Longitude:
Divides the Earth into sixty (strip) zones, each being a six-degree band of longitude. In digital media removes overlapping zone. Use secant transverse Mercator projection in each zone. Define 60 secant cylinders, 1 per zone.
The UTM zones was enhanced by Military Grid Reference System (MGRS), by addition of the Latitude bands.
|inception: 1940s||covered object: cylinder (60 options)||projection: UTM or latlong||irregular tiles: polygonal strips||granularity: coarse|
|(modern) UTM - Universal Transverse Mercator:|
Is a discretization of the continuous UTM grid, with a kind of 2-level hierarchy, where the first level (coarse grain) correspond to the "UTM zones with latitude bands" (the MGRS), use the same 60 cylinders as reference-projection objects.
Each fine-grain cell is designated by an structured ID composed by "grid zone designator", "the 100,000-meter square identifier" and "numerical location". The grid resolution is a direct function of the number of digits in the coordinates, that is also standarized. For instance the cell
PS: this standard use 60 distinct cylinders for projections. There are also "Regional Transverse Mercator" (RTM or UTM Regional) and "Local Transverse Mercator" (LTM or UTM Local) standards, with more specific cylinders, for better fit and precision at the point of interest.
|inception: 1950s||covered object: cylinder (60 options)||projection: UTM||rectangular tiles: equal-angle (conformal)||granularity: fine|
Discretizes the traditional "graticule" representation and the modern numeric-coordinate cell-based locations. The granularity is fixed by a simple convention of the numeric representation, e. g. one-degree graticule, .01 degree graticule, etc. and it results in non-equal-area cells over the grid. The shape of the cells are rectangular except in the poles, where they are triangular. The numeric representation is standardized by two main conventions: degrees (Annex D) and decimal (Annex F). The grid resolution is controlled by the number of digits (Annex H).
|inception: 1983||covered object: Geoid (any ISO 19111's CRS)||projection: none||rectangular tiles: uniform spheroidal shape||granularity: fine|
|Primary DEM (TIN DEM):|
A vector-based triangular irregular network (TIN) — the TIN DEM dataset is also referred to as a primary (measured) DEM. Many DEM are created on a grid of points placed at a regular angular increments of latitude and longitude. Examples include the Global 30 Arc-Second Elevation Dataset (GTOPO30). and the Global Multi-resolution Terrain Elevation Data 2010 (GMTED2010). Triangulated irregular network is a representation of a continuous surface consisting entirely of triangular facets.
|inception: 1970s||covered object: terrain||projection: none||triangular non-uniform tiles: parametrized (vectorial)||granularity: fine|
Was used for Earth system models for meteorology and oceanography — for example, the Global Environmental Multiscale Model (GEM) uses Arakawa grids for Global Climate Modeling. The called "A-grid" the reference DGG, to be compared with other DGGs. Used in the 1980s with ~500x500 space resolutions.
|inception: 1977||covered object: geoid||projection: ?||rectangular tiles: parametric, space-time||granularity: medium|
A specialiezed grid, used uniquely by NOAA, divides a chart of the world with latitude-longitude gridlines into grid cells of 10° latitude by 10° longitude, each with a unique, 4-digit numeric identifier (the first digit identifies quadrants NE/SE/SW/NW).
|inception: 2001||covered object: geoid||projection: none||Regular tiles: 36x18 rectangular cells||granularity: coarse|
|World Grid Squares:|
Are a compatible extension of Japanese Grid Squares standardized in Japan Industrial Standards (JIS X0410) to worldwide. The World Grid Square code can identify grid squares covering the world based on 6 layers. We can express a grid square by using from 6 to 13 digit sequence with accordance to its resolution.
|inception: ?||covered object: geoid||projection: ?||? tiles: ?||granularity: ?|
The right aside illustration show 3 boundary maps of the coast of Great Britain. The first map was covered by a grid-level-0 with 150 km size cells. Only a grey cell in the center, with no need of zoom for detail, remains level-0; all other cells of the second map was partitioned into four-cells-grid (grid-level-1), each with 75 km. In the third map 12 cells level-1 remains as grey, all other was partitioned again, each level-1-cell transformed into a level-2-grid.
Examples of DGGs that use such recursive process, generating hierarchical grids, include:
|ISEA Discrete Global Grids (ISEA DGGs):|
Are a class of grids proposed by researchers at Oregon State University. The grid cells are created as regular polygons on the surface of an icosahedron, and then inversely projected using the Icosahedral Snyder Equal Area (ISEA) map projection to form equal area cells on the sphere. Cells may be hexagons, triangles, or quadrilaterals. Multiple resolutions are indicated by choosing an aperture, or ratio between cell areas at consecutive resolutions. Some applications of ISEA DGGs include data products generated by the European Space Agency's Soil Moisture and Ocean Salinity (SMOS) satellite, which uses an ISEA4H9 (aperture 4 Hexagonal DGGS resolution 9), and the commercial software Global Grid Systems Insight, which uses an ISEA3H (aperture 3 Hexagonal DGGS).
|inception: 1992..2004||covered object: ?||projection: equal-area||parametrized (hexagons, triangles or quadrilaterals) tiles: equal-area||granularity: fine|
|COBE - Quadrilateralized Spherical cube:|
Cube: Similar decomposition of sphere tham HEALPix and S2. But does not use space-filling curve, edges are not geodesics, and projection is more complicated.
|inception: 1975..1991||covered object: cube||projection: Curvilinear perspective||quadrilateral tiles: uniform area-preserving||granularity: fine|
|Quaternary Triangular Mesh (QTM):|
QTM has triangular-shaped cells created by the 4-fold recursive subdivision of a spherical octahedron.
|inception: 1999 ... 2005||covered object: octahedron (or other)||projection: Lambert's equal-area cylindrical||triangular tiles: uniform area-preserved||granularity: fine|
|Hierarchical Equal Area isoLatitude Pixelization (HEALPix):|
HEALPix has equal area quadrilateral-shaped cells and was originally developed for use with full-sky astrophysical data sets. The usual projecttion is "H=4, K=3 HEALPix projection". Main advantage, comparing with others of same indexing niche as S2, "is suitable for calculations involving spherical harmonics".
|inception: 2006||covered object: Geoid||projection: (K,H) parametrized HEALPix projection||qradrilater tiles: uniform area-preserved||granularity: fine|
|Hierarchical Triangular Mesh (HTM):|
Developed in 2003...2007, HTM "is a multi level, recursive decomposition of the sphere. It start with an octahedron, let this be level 0. As you project the edges of the octahedron onto the (unit) sphere creates 8 spherical triangles, 4 on the Northern and 4 on the Southern hemispheres". The first public operational version seems the HTM-v2 in 2004.
|inception: 2004||covered object: Geoid||projection: none||triangular tiles: spherical equilateres||granularity: fine|
Latitude and longitude are merged, enterlacing bits in the joined number. The binary result is represented with base32, offering a compact human-readable code. When used as spatial index, corresponds to a Z-order curve. There are some variants like Geohash-36.
|inception: 2008||covered object: Geoid||projection: none||semi-regular tiles: rectangular||granularity: fine|
|S2 / S2Region:|
The "S2 Grid System" is part of the "S2 Geometry Library" (the name is derived from the mathematical notation for the n-sphere, S²). It implements an index system based on cube projection and the space-filling Hilbert curve, developed at Google. The S2Region of S2 is the most general representation of its cells, where cell-position and metric (e.g. area) can be calculated. Each S2Region is a subgrid, resulting in a hierarchy limited to 31 levels. At level30 resolution is estimated in 1 cm², at level0 is 85011012 km². The cell-identifier of the hierarchical grid of a cube face (6 faces) have and ID of 60 bits (so "every cm² on Earth can be represented using a 64-bit integer).
|inception: 2015||covered object: cube||projection: spherical projections in each cube face using quadratic function||semi-regular tiles: quadrilateral projections||granularity: fine|
|S2 / S2LatLng:|
The DGG supplied by S2LatLng representation, like an ISO 6709 grid, but hierarchical and with its specific cell shape.
|inception: 2015||covered object: Geoid or sphere||projection: none||semi-regular tiles: quadrilateral||granularity: fine|
|S2 / S2CellId:|
The DGG supplied by S2CellId representation. Each cell-ID is a 64-bit unsigned integer unique identifier, for any hierarchy level.
|inception: 2015||covered object: cube||projection: ?||semi-regular tiles: quadrilateral||granularity: fine|
There are a class of hierarchical DGG's named by the Open Geospatial Consortium (OGC) as "Discrete Global Grid Systems" (DGGS), that must to satisfy 18 requirements. Among them, what best distinguishes this class from other hierarchical DGGs, is the Requirement-8, "For each successive level of grid refinement, and for each cell geometry, (...) Cells that are equal area (...) within the specified level of precision".
A DGGS is designed as a framework for information as distinct from conventional coordinate reference systems originally designed for navigation. For a grid based global spatial information framework to operate effectively as an analytical system it should be constructed using cells that represent the surface of the Earth uniformly. The DGGS standard include in its requirements a set of functions and operations that the framework must to offer.
All DGGS's level-0 cells are equal area faces of a Regular polyhedra...
There are many DGGs because there are many representational, optimization and modeling alternatives. All DGG grid is a composition of its cells, and, in the Hierarchical DGG each cell uses a new grid over its local region.
The illustration is not adequate to TIN DEM cases and similar "raw data" structures, where the database not use the cell concept (that geometrically is the triangular region), but nodes and edges: each node is an elevation and each edge is the distance between to nodes.
In general, each cell of the DGG is identified by the coordinates of its region-point (illustrated as the centralPoint of a database representation). It is also possible, with loss of functionality, to use a "free identifier", that is, any unique number or unique symbolic label per cell, the cell ID. The ID is usually used as spatial index (such as internal Quadtree or k-d tree), but is also possible to transform ID into a human-readable label for geocoding applications.
Modern databases (e.g. using S2 grid) use also multiple representations for the same data, offering both, a grid (or cell region) based in the Geoid and a grid-based in the projection.
Discrete Global Grids with cell regions defined by parallels and meridians of latitude/longitude have been used since the earliest days of global geospatial computing. Before it, the discretization of continuous coordinates for practical purposes, with paper maps, occurred only with low granularity. Perhaps the most representative and main example of DGG of this pre-digital era was the 1940s military UTM DGGs, with finner granulaed cell identification for geocoding purposes. Similarly some hierarchical grid exists before geospatial computing, but only in coarse granulation.
A global surface is not required for use on daily geographical maps, and the memory was very expansive before the 2000s, to put all planetary data into the same computer. The first digital global grids were used for data processing of the satellite images and global (climatic and oceanographic) fluid dynamics modeling.
The first published references to Hierarchical Geodesic DGG systems are to systems developed for atmospheric modeling and published in 1968. These systems have hexagonal cell regions created on the surface of a spherical icosahedron.  
While specific instances of these grids have been in use for decades, the term Discrete Global Grids were coined by researchers at Oregon State University in 1997 to describe the class of all such entities.
... OGC standardization in 2017...
The evaluation Discrete Global Grid consists of many aspects, including area, shape, compactness, etc. Evaluation methods for map projection, such as Tissot's indicatrix, are also suitable for evaluating map projection based Discrete Global Grid.
In addition, averaged ratio between complementary profiles (AveRaComp)  gives a good evaluation of shape distortions for quadrilateral-shaped Discrete Global Grid.
Database development-choices and adaptations are oriented by practical demands for greater performance, reliability or precision. The best choices are being selected and adapted to necessities, propitiating the evolution of the DGG architectures. Examples of this evolution process: from non-hierarchical to hierarchical DGGs; from the use of Z-curve indexes (a naive algorithm based in digits-interlacing), used by Geohash, to Hilbert-curve indexes, used in modern optimizations, like S2.
In general each cell of the grid is identified by the coordinates of its region-point, but it is also possible to simplify the coordinate syntax and semantics, to obtain an identifier, as in a classic alphanumeric grids — and find the coordinates of a region-point from its identifier. Small and fast coordinate representations is a goal in the cell-ID implementations, for any DGG solutions.
There is no loss of functionality when using a "free identifier" instead of a coordinate, that is, any unique number or unique symbolic label per region-point, the cell ID. So, to transform a coordinate into a human-readable label, and/or compressing the length of the label, is an additional step in the grid representation.
Some popular "global place codes" as ISO 3166-1 alpha-2 for administrative regions or Longhurst code for ecological regions of the globe, are partial in globe's coverage. By other hand, any set of cell-identifiers of a specific DGG can be used as "full-coverage place codes". Each different set of IDs, when used as a standard for data interchange purposes, are named "geocoding system".
There are many ways to represent the value of a cell identifier (cell-ID) of a grid: structured or monolithic, binary or not, human-readable or not. Supposing a map feature, like the Singapore's Merlion fountaine (~5m scale feature), represented by its minimum bounding cell or a center-point-cell, the cell ID will be:
|Cell ID||DGG variant name and parameters||ID structure; grid resolution|
|(1° 17′ 13.28″ N, 103° 51′ 16.88″ E)||ISO 6709/D in Degrees (Annex ), CRS=WGS84||lat(|
seconds with 2 fractionary places
|(1.286795, 103.854511)||ISO 6709/F in decimal and CRS=WGS84|
|(1.65AJ, 2V.IBCF)||ISO 6709/F in decimal in base36 (non-ISO) and CRS=WGS84|
|w21z76281||Geohash, base32, WGS84||monolithic; 9 characters|
|6PH57VP3+PR||PlusCode, base20, WGS84||monolithic; 10 characters|
|48N 372579 142283||UTM, standard decimal, WGS84|
|48N 7ZHF 31SB||UTM, coordinates base36, WGS84|
All these geocodes represents the same position in the globe, with similar precision, but differ in string-length, separators-use and alphabet (non-separator characters). In some cases the "original DGG" representation can be used. The variants are minor changes, affecting only final representation, for example the base of the numeric representation, or interlacing parts of the structured into only one number or code representation. The most popular variants are used for geocoding applications.
DGGs and its variants, with human-readable cell-identifiers, has been used as de facto standard for alphanumeric grids. It is not limited to alphanumeric symbols, but "alphanumeric" is the most usual term.
Geocodes are notations for locations, and in a DGG context, notations to express grid cell IDs. There are a continuous evolution in digital standards and DGGs, so a continuous change in the popularity of each geocoding covention in the last years. Broader adoption also depends on country's government adoption, use in popular mapping platforms, and many other factors.
Examples used in the following list are about "minor grid cell" containing the Washington obelisk,
38° 53′ 22.11″ N, 77° 2′ 6.88″ W.
|DGG name/var||Inception and license||Summary of variant||Description and example|
|UTM zones/non-overlaped||1940s - CC0||original without overlaping||Divides the Earth into sixty polygonal strips. Example: |
|Discrete UTM||1940s - CC0||original UTM integers||Divides the Earth into sixty zones, each being a six-degree band of longitude, and uses a secant transverse Mercator projection in each zone. No information about first digital use and conventions. Supposed that standardizations were later ISO's (1980s). Example: |
|ISO 6709||1983 - CC0||original degree representation||The grid resolutions is a function of the number of digits — with leading zeroes filled when necessary, and fractional part with an appropriate number of digits to represent the required precision of the grid. Example: |
|ISO 6709||1983 - CC0||7 decimal digits representation||Variant based in the XML representation where the data structure is a "tuple consisting of latitude and longitude represents 2-dimensional geographic position", and each number in the tuple is a real number discretized with 7 decimal places. Example: |
|Mapcode||2001 - patented||original||The first to adopt a mix code, in conjunction with ISO 3166's codes (country or city). In 2001 the algorithms were licensed Apache2, but all system remain patented.|
|Geohash||2008 - CC0||original||Is like a bit-enterlaced latLong, and the result is represented with base20.|
|Geohash||2011 - CC0||Base36, also named Geohash-36||Only changes the base32 to base36, resulting in a little bit compressed code than original Geohash.|
|What3words||2013 patented||original (English)||converts 3x3 meter squares into 3 English-dictionary words.|
|PlusCode||2014 - Apache2||original||Also named "Open Location Code". Codes are base20 numbers, and can use city-names, reducing code by the size of the city's bounding box code (like Mapcode strategy). Example: |
|S2 Cell ID/Base32||2015 - Apache2||original 64-bit integer expressed as base32||Hierarchical and very effective database indexing, but no standard representation for base32 and city-prefixes, as PlusCode.|
|What3words/otherLang||2016 ... 2017 - patented||other languages||same as English, but using other dictionary as reference for words. |
Portuguese example, and 10x14m cell:
Other documented variants, but supposed not in use, or to be "never popular":
|DGG name||Inception - license||Summary||Description|
|C-squares||2003 - "no restriction"||Latlong interlaced||Decimal-interlacing of ISO LatLong-degree representation. It is a "Naive" algorithm when compared with binary-interlacing or Geohash.|
|GEOREF||~1990 - CC0||Based on the ISO LatLong, but uses a simpler and more concise notation||"World Geographic Reference System", a military / air navigation coordinate system for point and area identification.|
|GARS||2007 - restricted||USA/NGA||Reference system developed by the National Geospatial-Intelligence Agency (NGA). "the standardized battlespace area reference system across DoD which will impact the entire spectrum of battlespace deconfliction"|
|WMO squares||2001.. - CC0?||specialized||NOAA's image download cells. ... divides a chart of the world with latitude-longitude gridlines into grid cells of 10° latitude by 10° longitude, each with a unique, 4-digit numeric identifier. 36x18 rectangular cells (labeled by four digits, the first digit identify quadrants NE/SE/SW/NW).|