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Atari ST character set

The Atari ST character set as rendered in the 8×16 high-resolution system font.
The 8×8 low- and medium resolution system font.

The Atari ST character set[1] is the character set of the Atari ST personal computer family including the Atari STE, TT and Falcon. It is based on code page 437, the original character set of the IBM PC, and like that set includes ASCII codes 32–126, extended codes for accented letters (diacritics), and other symbols. It differs from code page 437 in using other dingbats at code points 0–31, in exchanging the box-drawing characters 176–223 for the Hebrew alphabet and other symbols, and exchanging code points 158, 236 and 254–255 with the symbols for sharp S, line integral, cubed and macron.

The Atari ST family of computers contained this font stored in ROM in three sizes; as an 8×16 pixels-per-character font used in the high-resolution graphics modes, as an 8×8 pixels-per-character font used in the low- and medium-resolution graphics modes, and as a 6×6 pixels-per-character font used for icon labels in any graphics mode.[1]

All 256 codes were assigned a graphical character in ROM, including the codes from 0 to 31 that in ASCII were reserved for non-graphical control characters.

Digital Research's Intel-based original GEM for IBM compatible PCs utilized the similar GEM character set. It has swapped ¢ and ø and has also swapped ¥ and Ø (meaning GEM is more similar to code page 865 by placement of Ø and ø). It also has the currency sign (¤) at codepoint 158, “ at codepoint 169, ” at codepoint 170, ‹ at codepoint 171, › at codepoint 172, section sign (§) at codepoint 184, double dagger (‡) at codepoint 185, „ at codepoint 192, horizontal ellipsis (…) codepoint 193, per mille sign (‰) at codepoint 194, bullet (•) at codepoint 195, en dash (–) at codepoint 196, em dash (—) at codepoint 197, degree sign (°) at code point 198, the S with caron (uppercase and lowercase) and various uppercase Latin accented letters (in codepoint order, they are Á, Â, È, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, Ô, Š, š, Ù, Ú, Û, and Ÿ) at codepoints 199-216, sharp s (ß) at codepoint 217, various spaces at codepoints 218-223, bullet operator (∙) at codepoint 249, black square (■) at codepoint 254 (as in code page 437), empty set (∅) at code point 255, GEM-specific characters at codepoints 5, 6, and 7, various black triangles (in codepoint order, they are ▴, ▾, ▸, ◂, ►, ◄) at codepoints 12-17 (codepoints 16 and 17 match code page 437), ⧓ at codepoint 18, ▂ at codepoint 19, ¶ (which is not filled in the system font) at codepoint 20, § (duplicate) at codepoint 21, ↕ at codepoint 22, ↨ at code point 23, and codepoints 24-31 match code page 437.


Character set

The following table shows the Atari ST character set. Each character is shown with a potential Unicode equivalent if available. Differences from code page 437 are shown boxed.

Although the ROM provides a graphic for all 256 different possible 8-bit codes, some APIs will not print some of these code points, in particular the range 0–31 and the code at 127. Instead they will interpret them as control characters.

Atari ST character set[2][3][4][5][6][7]
_0 _1 _2 _3 _4 _5 _6 _7 _8 _9 _A _B _C _D _E _F
0_
0
NUL[a]
0000
[b]
21E7
[b]
21E9
[b]
21E8
[b]
21E6
[b]
274E
Atari ST character 0x06.png[b]
 
Atari ST character 0x07.png[b]
 
[b]
2713
🕒
1F552
🔔
1F514

266A

240C

240D
Atari ST character 0x0E.png[c]
 
Atari ST character 0x0F.png[c]
 
1_
16
0[d]
 
1[d]
 
2[d]
 
3[d]
 
4[d]
 
5[d]
 
6[d]
 
7[d]
 
8[d]
 
9[d]
 
ə
0259

241B
Atari ST character 0x1C.png[e]
 
Atari ST character 0x1D.png[e]
 
Atari ST character 0x1E.png[e]
 
Atari ST character 0x1F.png[e]
 
2_
32
SP
0020
!
0021
"
0022
#
0023
$
0024
%
0025
&
0026
'
0027
(
0028
)
0029
*
002A
+
002B
,
002C
-
002D
.
002E
/
002F
3_
48
0
0030
1
0031
2
0032
3
0033
4
0034
5
0035
6
0036
7
0037
8
0038
9
0039
:
003A
;
003B
<
003C
=
003D
>
003E
?
003F
4_
64
@
0040
A
0041
B
0042
C
0043
D
0044
E
0045
F
0046
G
0047
H
0048
I
0049
J
004A
K
004B
L
004C
M
004D
N
004E
O
004F
5_
80
P
0050
Q
0051
R
0052
S
0053
T
0054
U
0055
V
0056
W
0057
X
0058
Y
0059
Z
005A
[
005B
\
005C
]
005D
^
005E
_
005F
6_
96
`
0060
a
0061
b
0062
c
0063
d
0064
e
0065
f
0066
g
0067
h
0068
i
0069
j
006A
k
006B
l
006C
m
006D
n
006E
o
006F
7_
112
p
0070
q
0071
r
0072
s
0073
t
0074
u
0075
v
0076
w
0077
x
0078
y
0079
z
007A
{
007B
|
007C
}
007D
~
007E
Δ
0394
8_
128
Ç
00C7
ü
00FC
é
00E9
â
00E2
ä
00E4
à
00E0
å
00E5
ç
00E7
ê
00EA
ë
00EB
è
00E8
ï
00EF
î
00EE
ì
00EC
Ä
00C4
Å
00C5
9_
144
É
00C9
æ
00E6
Æ
00C6
ô
00F4
ö
00F6
ò
00F2
û
00FB
ù
00F9
ÿ
00FF
Ö
00D6
Ü
00DC
¢
00A2
£
00A3
¥
00A5
ß
00DF
ƒ
0192
A_
160
á
00E1
í
00ED
ó
00F3
ú
00FA
ñ
00F1
Ñ
00D1
ª
00AA
º
00BA
¿
00BF

2310
¬
00AC
½
00BD
¼
00BC
¡
00A1
«
00AB
»
00BB
B_
176
ã
00E3
õ
00F5
Ø
00D8
ø
00F8
œ
0153
Œ
0152
À
00C0
Ã
00C3
Õ
00D5
¨
00A8
´
00B4

2020

00B6
©
00A9
®
00AE

2122
C_
192
ij
0133
IJ
0132
א
05D0
ב
05D1
ג
05D2
ד
05D3
ה
05D4
ו
05D5
ז
05D6
ח
05D7
ט
05D8
י
05D9
כ
05DB
ל
05DC
מ
05DE
נ
05E0
D_
208
ס
05E1
ע
05E2
פ
05E4
צ
05E6
ק
05E7
ר
05E8
ש
05E9
ת
05EA
ן
05DF
ך
05DA
ם
05DD
ף
05E3
ץ
05E5
§
00A7

2227

221E
E_
224
α
03B1
β
03B2
Γ
0393
π
03C0
Σ
03A3
σ
03C3
µ
00B5
τ
03C4
Φ
03A6
Θ
0398
Ω
03A9
δ
03B4

222E
ϕ
03D5

2208

2229
F_
240

2261
±
00B1

2265

2264

2320

2321
÷
00F7

2248
°
00B0

2022
·
00B7

221A

207F
²
00B2
³
00B3
¯
00AF
  1. ^ 0 may draw a blank space in some API.
  2. ^ a b c d e f g h 1–8 are used in GEM AES user interface elements such as icons for closing, resizing and maximizing windows.
  3. ^ a b 14–15 (0Ehex–0Fhex) are 2 pieces that form an Atari "Fuji" logo, sometimes used together as an alternative to the title "Desk" for the leftmost menu in Atari ST software.
  4. ^ a b c d e f g h i j 16–25 (10hex–19hex) are alternate representations of the digits 0–9 in the style of a seven-segment display. There are no direct Unicode equivalents yet, but there will be in Unicode 13.0.[8][9]
  5. ^ a b c d 28–31 (1Chex–1Fhex) are 4 pieces that form the image of J. R. "Bob" Dobbs from the satirical Church of the SubGenius, a rarely used easter egg.

Alt codes

Utilizing the Alt Numpad input method, users can enter a character by holding down the Alt key and entering the three-digit decimal code point on the Numpad. This provides a way to enter special characters not provided directly on the keyboard.[2]

Euro variants

The Atari ST character set long pre-dates the introduction of the Euro currency and thus does not provide a code point for the Euro sign (U+20AC, €). However, some software (such as Calamus) utilized code point 238 (0xEE) for this purpose.[10][11] This code point is normally assigned to the mathematical element-of sign (U+2208, ∈), and to the Greek lowercase epsilon (U+03B5, ε) in code page 437. Alternatively, the rarely used logical conjunction sign (U+2227, ∧) at code point 222 (0xDE) could be replaced by the euro sign.[12]

See also

References

  1. ^ a b Feagans, John (May 1986). "How do Europeans access special characters in the Atari ST character set? What is the 6x6 font used for?" (PDF). Atari ST Developers Question and Answer Bulletin. Sunnyvale, CA, USA: Atari Corp. Archived (PDF) from the original on 2017-02-19. Retrieved 2017-02-19.
  2. ^ a b "Atari Wiki - The Atari character set". Archived from the original on 2017-01-16. Retrieved 2017-01-16.
  3. ^ Bettencourt, Rebecca G. (2016-08-01) [1999]. "Character Encodings - Legacy Encodings - Atari ST". Kreative Korporation. Retrieved 2016-08-09.
  4. ^ Kostis, Kosta; Lehmann, Alexander. "Atari ST/TT Character Encoding". 1.56. Archived from the original on 2017-01-16. Retrieved 2017-01-16.
  5. ^ "Codepages / Ascii Table Atari ST/TT Character Encoding". ASCII.ca. 2016 [2006]. Archived from the original on 2017-01-16. Retrieved 2017-01-16.
  6. ^ Verdy, Philippe; Haible, Bruno; Zibis, Ulf; Rinquin, Yves-Marie K. (2015-10-08) [1998]. "AtariST to Unicode". 1.3. Retrieved 2016-12-09.
  7. ^ Flohr, Guido (2016) [2006]. "Locale::RecodeData::ATARI_ST - Conversion routines for ATARI-ST". CPAN libintl-perl. 1.1. Archived from the original on 2017-01-14. Retrieved 2017-01-14.
  8. ^ (PDF) [unicode.org]. Missing or empty |title= (help)
  9. ^ [unicode.org]. Missing or empty |title= (help)
  10. ^ Dunkel, Ulf (July 1999). "Calamus (2)". ST Computer (in German). Retrieved 2017-01-16.
  11. ^ Hädrich, Johannes (2002-12-14). "Calamus: RTF 3.0 mit grossem Qualitaetssprung" (in German). Archived from the original on 2017-01-16. Retrieved 2017-01-16.
  12. ^ Flohr, Guido (2016) [2006]. "Locale::RecodeData::ATARI_ST_EURO - Conversion routines for ATARI-ST-EURO". CPAN libintl-perl. 1.1. Archived from the original on 2017-01-14. Retrieved 2017-01-14.